- Coin hoard 2
- Treasure chest best 6
- Gargoyle 4
A gentle start — the chest waits mid-room.
You scanned the glass — well met, delver. Five rooms wind down your pint, and your beer level is your adventurer.
One glass each · Five sips · Highest total wins
Pour to the START line at the dungeon gate, up near the rim. No shortcuts, no head starts.
The dungeon descends as you drink — top of the glass to the bottom. No skipping ahead, no doubling back.
A single drink per room — a cautious sip or a fearless gulp. Once you lower the glass, that's your move.
Wherever your level settles, you score the zone it lands in — treasure pays well, vermin pay poorly. Zones in other rooms count for nothing.
Level resting on the line between two zones? The dungeon is cruel: the lower score stands.
After Room 5, tally all five scores. The richest delver claims the crown — and, by Manor tradition, chooses the next round.
Every icon on the glass marks a zone — land your level in it, score its number. The richest prize in each room glows below. Aim true.
A gentle start — the chest waits mid-room.
Fortune sits just past the door — barely wet your lips.
Hold your nerve — the prize sits at the bottom of the room.
The deep chest pays best — commit to the gulp.
The richest hoard in the dungeon, dead centre. Steady.
A flawless delve scores 37. A doomed one limps home with 10.
Keep the tally as you descend — tap the zone each delver landed in. The count keeps itself and survives a dropped phone (screen permitting).
The scorekeeper needs JavaScript — parchment and honour work too.